Concept, Asset & Design
For anyone born after World War II, the year 2020 has probably been one of the worst of their lives. Self-isolation, social distancing and working from home have become the new normal. Suddenly, we began to have so much free time to kill, all kinds of games — card games, board games, video games, mobile games — became very precious commodities.
We can trace our first encounter with games back to infancy. When you come to think about it, most of our early learning comes through games. We learned about shapes, words, numbers, and social behaviours. Of course, games are not designed solely for educational purposes; first and foremost, they should be entertaining.
Alexander Dudar | Andrew Nedzvedsky | Andrey Vasilyev | Antibody | Arvydas Brazdeikis | Beffio Studio | Binh Vu | Claire Vimont | David Heutmaker | Davison Carvalho | Diana Molyte & Dovile Kacerauskaite | Emrah Özbay | Entei Ryu | Eric Bellefeuille | Estudio Pum | Fernando Báez | Fernando Forero | Florian Baumann | GamePack | Gengoya/Ferdi Trihadi | Greg Danton/Five Jupiter Studios | Hibird Books | Inga Gromova | Inkration Studio | Jeff Christy | Marcin Soboń | Marya Egorova | Moloko Creative Agency | Murat Kalkavan | Nikita Bulatov | Patrick Bendermacher | Patrik Rosander Design | Ramiro Galan/Pixelkings | RetroStyle Games | Robin Bouwmeester | Shoaib Khan/Maxafter
160p + 8p cover
160mm (w) x 230mm (h)
4 varying paper stocks
4C process + matt lamination
ISSN (English Edition): 1029 4805
ISSN (Chinese Edition): 1029 4813